Jraenllyd Tochorven Logo Jraenllyd Tochorven

Building immersive virtual worlds through practical education. We help beginners step into VR development with confidence and creativity.

Real Numbers from Real Learning

We started tracking our VR development courses seriously in 2023. What we found surprised us—and changed how we think about teaching game creation to complete beginners.

847

Students Started Since 2023

73%

Complete Full Course

412

Finished Projects Submitted

89%

Would Recommend Us

How We Got Here

Starting a VR education platform in Croatia wasn't the obvious choice. But we saw students struggling with abstract tutorials that assumed too much background knowledge.

So we built something different. Here's what happened when we decided to teach VR development the way we wish someone had taught us.

VR development classroom setup with students working
1
Early 2023

Launch in Zagreb

Started with 23 students in a borrowed classroom. Most had never touched Unity before. We spent the first week just getting comfortable with VR headsets and basic 3D concepts. That cautious start turned out to be crucial—18 of those original students finished the program.

2
Mid 2023

First Student Projects Ship

By summer, we had actual VR experiences created by people who'd been complete beginners six months earlier. Nothing fancy—escape rooms, simple puzzle games, virtual museum tours. But they worked. And suddenly our students realized this wasn't theoretical anymore.

3
Late 2024

Expansion Across Croatia

Word spread faster than we expected. Added courses in Split and Rijeka. Started offering weekend intensives for working professionals. Our teaching approach stayed the same—start simple, build confidence, then tackle complex stuff—but we refined how we presented each module based on what confused people most.

4
2025 & Beyond

New Programs Starting October 2025

Planning autumn cohorts with specialized tracks—architectural visualization, educational VR, and multiplayer game basics. Also launching a mentorship program where experienced students help newer ones. Applications open in August for programs starting October through November 2025.

What Actually Changes

We don't promise career transformations or guaranteed jobs. What we can show you is what students typically accomplish during and after our courses—based on tracking data from the past two years.

Student presenting VR project demonstration Technical Growth

From Zero to Shipping Code

Most students arrive knowing they want to make VR experiences but unsure where to start. After 16 weeks, they're debugging C# scripts and building interaction systems.

  • Average projects completed 4-5
  • Students publishing to app stores 31%
  • Continue learning independently 67%
Collaborative VR development session Practical Skills

Building Real Experience

The gap between tutorial-following and actual development is huge. We focus on closing that gap through repeated practice with real constraints and actual deadlines.

  • Portfolio-ready projects 2-3
  • Join game dev teams 22%
  • Start freelance work 18%

Who Teaches These Courses

Our instructors all work in VR development professionally. They teach because they remember how confusing this field was when they started—and they wanted to create the learning path they wish had existed.

Instructor portrait

Damir Kovačević

Lead VR Development Instructor

Spent seven years building VR training simulations for manufacturing companies before switching to teaching. Still consults part-time, which keeps his curriculum grounded in what actually works in production environments rather than just classroom theory.

  • Unity Development
  • Interaction Design
  • Performance Optimization
Instructor portrait

Luka Bašić

Gameplay & Scripting Instructor

Came from indie game development where he learned by making every possible mistake first. Now teaches C# scripting and game mechanics design. His approach focuses on understanding why code works rather than just copying patterns—which students find frustrating at first but invaluable later.

  • C# Programming
  • Game Mechanics
  • Debug Strategies