Jraenllyd Tochorven Logo Jraenllyd Tochorven

Building immersive virtual worlds through practical education. We help beginners step into VR development with confidence and creativity.

Building VR Skills That Actually Matter

We started in 2019 because we noticed something weird. Everyone wanted to create VR games, but most educational resources focused on theory instead of actual hands-on experience. So we built something different.

Why We Do This

Look, VR development isn't some mystical art form. But it does require patience and proper guidance. Our courses focus on real project work—not just watching tutorials.

We've worked with over 180 students since opening our doors. Some went on to create indie titles. Others joined established studios. A few decided VR wasn't their thing after all, and that's okay too.

The Croatian tech scene is growing fast. More studios are opening in Zagreb and Split each year. We're preparing people to meet that demand with practical skills they can actually apply on day one.

Students working on VR development projects in collaborative learning environment

Who's Behind The Courses

Small team. Big experience. We've all shipped commercial VR projects and know what it takes to get from concept to launch.

Petra Baković teaching VR development fundamentals

Petra Baković

Lead Instructor

Spent seven years at a gaming studio in Berlin before moving back to Croatia. Petra brings that international experience to our curriculum design and teaches the core Unity modules.

Ivana Marić guiding students through VR optimization techniques

Ivana Marić

Technical Mentor

Handles the optimization and performance aspects of our courses. Ivana worked on three shipped VR titles and knows exactly where beginners typically struggle with frame rates and rendering.

Real Projects First

You'll build actual playable experiences. Not perfect ones—first attempts never are. But you'll understand the entire pipeline from concept through testing.

Our autumn 2025 cohort will work on three complete mini-projects. Each builds on skills from the previous one.

Direct Feedback

Weekly code reviews with instructors who've actually debugged VR physics issues at 2am before a deadline. We point out what works and what doesn't, then show you how to fix it.

No automated grading. No generic comments. Just practical guidance from people who've been there.

Tools You'll Actually Use

Unity for development. Blender basics for asset understanding. Version control from day one. These are industry standards for a reason.

We don't chase every new framework. We teach tools that studios are hiring for right now in 2025.